QoL request: Mod Challenges (2024)

DarjeloSalas

9944 posts Member

January 20, 2022 9:55PM

Since the tail end of last year, I’ve tracked every single sim of my mod farming. Now I’ve reached a round 1,000 data points, I am more than a little disappointed with the results.

QoL request: Mod Challenges (2)

For clarity, these were all the speed mod challenge tier 3, where 5 dot mods are available.

To have more than half the mods be grey 5 dot I can handle. 90% of them get sold, but that’s fair enough.

But to get just shy of 20% of the drops being completely useless 3/4 dot mods is beyond frustrating and I think it’s time that these mods were removed from the reward pool completely.

If I wanted 3 or 4 dot mods, I’d sim the lower levels.

27

  • Salatious_Scrum

    2364 posts Member

    January 20, 2022 9:57PM

    Options

    At least your guaranteed to get a mod per battle/sim at all. I remember a time when it wasn’t

    3

  • Ravens1113

    5215 posts Member

    January 20, 2022 11:04PM

    Options

    Salatious_Scrum wrote: »

    At least your guaranteed to get a mod per battle/sim at all. I remember a time when it wasn’t

    Nearly 20% of his rolls were useless mods….4 dot mods and below are absolutely useless

    2

  • Fingolfin26

    270 posts Member

    January 20, 2022 11:38PM

    Options

    We need improvements for slicing materials too. It takes forever to mod up characters, and now with shards sped up and gear slightly improved we need mods to be easier to acquire and upgrade

    4

  • DaarthBrewer

    1971 posts Member

    January 21, 2022 1:33AM

    Options

    Please improve the UI too. CahLunky right now. Lots of steps to process through from acquisition to upgrade. Tough to curate all these characters, please show me only characters that have speed sets for example.

    Make Bronzium autoplay opening an option.

    2

  • DarjeloSalas

    9944 posts Member

    January 21, 2022 7:00AM

    Options

    Salatious_Scrum wrote: »

    At least your guaranteed to get a mod per battle/sim at all. I remember a time when it wasn’t

    I confess I don’t know what the drop rate was before the 100% guaranteed mod change, but ~20% of the mods I got were the same as getting nothing at all.

    1

  • Olderaan

    184 posts Member

    January 21, 2022 9:57AM

    Options

    OP, appreciating the work you put into compiling this statistic, I think there would be more important QoL improvements to the modes. For example:
    - Immediate upgradeability and saleability when mods come from anywhere
    - Visibility of the number of mods and available space
    - Advanced filter (with / without any properties)
    - Available for sale anywhere (not just in the sale menu) and at any stage, even after level 15
    - Multiple mod upgrade options (extremely tiring to do one by one!)
    - And more...

    2

  • herd_nerfer

    2071 posts Member

    January 21, 2022 12:15PM

    Options

    Olderaan wrote: »

    OP, appreciating the work you put into compiling this statistic, I think there would be more important QoL improvements to the modes. For example:
    - Immediate upgradeability and saleability when mods come from anywhere
    - Visibility of the number of mods and available space
    - Advanced filter (with / without any properties)
    - Available for sale anywhere (not just in the sale menu) and at any stage, even after level 15
    - Multiple mod upgrade options (extremely tiring to do one by one!)
    - And more...

    These are all great suggestions and I'd support any and all of these 100% - but these all require UI changes. OP is suggesting a minor tweak to the loot table for the challenges which is comparatively easy and would go a long way to improve mod farming.

    F2P since the last time I bought Kyros, Crystals, or the Conquest Pass.

    3

  • TVF

    36746 posts Member

    January 21, 2022 12:53PM

    Options

    DarjeloSalas wrote: »

    Salatious_Scrum wrote: »

    At least your guaranteed to get a mod per battle/sim at all. I remember a time when it wasn’t

    I confess I don’t know what the drop rate was before the 100% guaranteed mod change, but ~20% of the mods I got were the same as getting nothing at all.

    Credits!

    I need a new message here. https://discord.gg/AmStGTH

  • Stokat

    833 posts Member

    January 21, 2022 5:53PM

    Options

    DarjeloSalas wrote: »

    Salatious_Scrum wrote: »

    At least your guaranteed to get a mod per battle/sim at all. I remember a time when it wasn’t

    I confess I don’t know what the drop rate was before the 100% guaranteed mod change, but ~20% of the mods I got were the same as getting nothing at all.

    Anecdotal!

  • Thorozar11

    271 posts Member

    January 22, 2022 11:44PM

    Options

    Thanks for this amazing data OP. This confirms what I see when I farm mods as well. All too often any color i see happen to be 3 and 4 dot. 19% is crazy high, especially when it should be 0.

    1

  • Ralakili0383

    235 posts Member

    January 23, 2022 1:53PM

    Options

    Mod improvements have been needed for years. CG is not going to improve it unless they can earn a future with it. Maybe they'll release the Mod Management Pass+ for 29.99 USD a week though QoL request: Mod Challenges (14)

    1

  • REWORK_MACE

    42 posts Member

    January 23, 2022 8:16PM

    Options

    Definitely could use more mods these days with cool marquees and omis making more of our rosters playable.

  • Dahly_lama4

    122 posts Member

    January 23, 2022 8:34PM

    Options

    Same topic but different area of mods if we are doing a rework what about dropping Accuracy rarely used by anyone and bringing in a new mod with a mastery boost. For a set bonus and maybe an arrow primary boost.

    2

  • TekkarEdorf

    670 posts Member

    January 23, 2022 9:32PM

    Options

    DarjeloSalas wrote: »

    Salatious_Scrum wrote: »

    At least your guaranteed to get a mod per battle/sim at all. I remember a time when it wasn’t

    I confess I don’t know what the drop rate was before the 100% guaranteed mod change, but ~20% of the mods I got were the same as getting nothing at all.

    But before you could still get 3 or 4* mods, just as frequent, even though you were not guarenteed anything

  • REWORK_MACE

    42 posts Member

    January 24, 2022 1:48AM

    Options

    Dahly_lama4 wrote: »

    Same topic but different area of mods if we are doing a rework what about dropping Accuracy rarely used by anyone and bringing in a new mod with a mastery boost. For a set bonus and maybe an arrow primary boost.

    Very cool.
    They need replacing, Mastery is a neat idea for a candidate.

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QoL request: Mod Challenges (2024)

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